The goal of the PATCH2015 workshop is to gather together researchers & practitioners who are working on various aspects of cultural heritage and are interested in exploring the potential of state of the art technology (onsite as well as online) to enhance the CH visit experience. The expected result of the workshop is a multidisciplinary research agenda that will inform future research directions and hopefully, forge some research collaborations.

Next to the full research papers, we also encourage submissions of position papers, short papers & demonstrations to enable active discussion of the open challenges and issues in this area of research. We invite submissions of work at all stages of development that address any aspects of personalisation in the cultural heritage domain, e.g., papers which describe work in progress, empirical results, position statements, and demonstrations of existing systems.


  1. User interaction and interface concepts for personalised access of digital and on-site cultural heritage, e.g.
    • Museum collections
    • Digital multimedia archives
    • Digital Humanities
    • Integrated tourist information services
    • The ‘Internet of Things’ in CH
    • Cloud-based technologies and their application in CH
  2. Personalised interfaces for single users and (small) groups of users
    • Group user profile presentation
    • Interactive user profiles
    • Contextualised user profiles
    • Cross-context user data presentation
    • Sense of presence computer-mediated environments and use of avatars
  3. Contextualised and context-aware navigation/browsing interfaces, e.g.:
    • For interactive museum guides
    • For public displays of visitors in a museum
  4. Presentation of and interaction with personalised narratives in digital collections, e.g.:
    • Historical timelines
    • Collection perspectives
    • User’s real world perspective (3D interfaces)
    • Augmented perspective in CH fruition (i.e. Google glass, ‘Internet of things’, etc.)
  5. Intelligent interfaces for semantically enriched collections, e.g.:
    • Interaction with large conceptual knowledge
    • Interaction with structured knowledge
    • Technologies extracting contextual knowledge and linking to sources if information
  6. Personalised explanations and feedback of recommender systems
  7. Various interaction devices and interfaces in museums and cultural heritage institutions, e.g.:
    • Mobile personal devices (such as smart phones and tables)
    • Tabletops
    • Multi-touch interfaces
    • Information booths
    • Public and shared displays
    • Automatic identification and data capture
  8. Evaluation or real life use cases of cultural heritage applications, e.g.: – Web-based – Mobile – Other interactive applications
  9. (Cultural Heritage) User Data integration
    • User combined sources (tweets, tags, ratings, etc.) for modeling the user of the cultural heritage and personalising the interface
    • Multi-Domain User Profiles for optimising Cultural Heritage fruition
    • Integration of big user data coming from different applications/domains (which is expressive, which can be shared, how can we involve and inform users) for application in the CH domain

See how these topics are covered in the workshop program.

For more information:


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